What is a man?
*Flings wine glass aside*
Well, a 6338 stat block, for starters...
Theme and Scope
Okay, so, Humans. The generic bois of the Empire. Humans are generalists in Blood Bowl terms, meaning they are okay at bashing, okay at running and not really great at anything. The Empire gameplan is to secure the ball, muscle about halfway up the field and then run the rest of the way in with a fast but not especially agile catcher.
In a lot of ways Humans are the template that about half of the other template teams are built off of. I would also argue that one of their defining characteristics is full non-mutation skill access on normals. Other teams have this sort of access, but only humans, skaven and maybe underworld actually make full use of it in CRP6. And among them it's the Humans where it stands out as a normal thing.
Humans should not have 4 strength or 4 agility. They can run fast and they can have decent armour, but they are not a strong as orcs or as agile as elves and their stat lines are how this is represented.
Speaking of scope, there's something to mention here. remember the player types from a few weeks ago?
Well, no team has all of those types, but templates will have more of them on average. Stunty and Linemen aside, we'll be aiming for at least 4 out of 6. In fact, this is how we settled on some of our template choices; when looking at CRP6 teams, we wanted ones that already matched closely to this goal. It definitely made some decisions easier.
|0-2||Thrower||6||3||3||8||Sure Hands, Pass||GP(AS)||70K|
|0-4||Halfling||5||2||3||6||Stunty, Right Stuff, Dodge||A(GPS)||30K|
|0-1||Ogre||5||5||2||9||Loner, Bone-Headed, Thick Skull, Throw Teammate, Mighty Blow||S(GAP)||140K|
Mostly this looks like the roster you're already familiar with. Catchers have AV 8 from BB2 (and we'll get to that in a moment), but otherwise the only change is adding Halflings to the team.
because why not, really? It's a good thematic addition for them to be here to act as a foil to the goblins that Orcs have. They provide a dirt cheap bench often for teams who need that little bit extra without breaking bank. And they give that Ogre something to actually throw with TTM.
So remember when we talked about play costs a few weeks ago? Here's a quick reminder for you.
The human lineman costs 50K The blitzer is 80K because it gets +10K for the extra point of movement and +20K for the block skill. The thrower on the other hand is only 70K, despite having only 2 skills, because the practical application for the player works out that Pass is about worth a freebee when included with another ball handling skill on a thrower.
Stunty and Big Guy players have their own starting points that we'll not really get to here. Then there's the catcher. Plus 2 movement should bump the lineman cost up to 70K. Two useful skills further increase it to 110K, while minus strength drops it down again to 70K. This last one though is a little suspect. How much is +/- Strength worth again?
Well...it depends. There are players where it's worth 30K, in which can our catcher should actually be 80K and not 70. But sometimes you just need to fudge the numbers a bit to make players work. Thematically and mechanically, this catcher doesn't work with only 7 armour. It also runs into mechanical problems when its cost is increased; that 10K may not seem like much but it has a big impact on whether the player can be included on a new team and that, in turn, has an impact on how the team as a whole develops. A good place to see this in action in BB2 is for the Kislev team. They have a stat line of 6338, the same as our human lineman. They also have not 1 but 2 skills on top of that, which according to these rules should really result in at least a 70K player. But their linemen are only 60K; they get 2 whole skills for only a 10K TV increase!
Because doing it any other way just would not work for the team. Kislev needs Leap and Very Long Legs to work conceptually or thematically, but the stat line of 6338 is unacceptably bad at the same price point as Elves and Dwarves.
And there you have it. Humans, with a little costing talk to go along with them. Next time we'll be looking at maximum landspeed and the implications it brings to the rules.