Coach:

Chabxxu

Race:

Chaos Dwarf

Record (W-D-L):

8-0-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (1st | 2nd)

Season Summary:

Chabxxu was on top of 10A for the first 7 weeks of the season until his team hit a two game losing game skid, losing once to now #1 Thessa and once to Ramp Up promotee Uniball. However, Chabxxu responded with a convincing 3-1 victory over #3, and top play-in competitor, Ravenpoe. Pineapple on Pizza, the movement 8, break tackle, block Bull Centaur continues to pace his team with 67 SPP, more than twice than the next closest teammate.

What to Play for in Match Day 11:

Play-Ins. Currently sitting 2nd in the table, Everyone Hates Me is currently Play-In eligible. Next up on the schedule is #10 ranked Wakrob's Underworld team. Everyone Hates Me can also qualify with a loss by #3 Ravenpoe's Wood Elves.

Coach:

Thessa

Race:

Chaos

Record (W-D-L):

8-2-0

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (3rd | 4th)

Season Summary:

Thessa and his Conspiration Entropique sit in pole position for 10A with an undefeated 8-2-0 record. You would imagine that a Chaos team leading a rookie division rode the wave of mass removals and entrenched fear into every opponent it faced but that's not the story for Thessa's Chaos. Conspiration Entropique is a 1560 TV Chaos team w/ two mighty blow, no claw, no pile on, and one guard. The only stat-up or double is the block skill on the minotaur. Instead of kill stack Thessa has elected to entrench dependability throughout his Chaos team and has used positioning to whip almost every team in this division. Let it be known: Thessa is a top tier REL coach.

What to Play for in Match Day 11:

Play-Ins. Thessa is top of the table but has NOT clinched a play-in spot. At least a tie in Match Day 11 OR a loss/tie by Chabbxu OR a loss/tie by Ravenpoe will be enough to clinch. Thessa takes on #11 ranked Uniball in Match Day 11.

Coach:

AGrain

Race:

Necromantic

Record (W-D-L):

6-1-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (6th | 1st)

Season Summary:

A rollercoaster of a season for the pre-season favorite AGrain. After Match Day 5 the Scooby Doo Crew sat at 1-1-3 but since then has rattled off 5 straight victories and have started to look like the top tier team they were expected to be. Navigating a front-loaded schedule along with a wolf death was what killed it's playoff chances but the team is now looking pretty going into season 2.

What to Play for in Match Day 11:

Development. The team now sports two prime wolves with Scooby having mighty blow, block and Scrappy having agility 4 and dodge. One missing component on this first season team is guard. One block zombie has guard but obtaining guard on the Wights and Flesh Golems is what should be next on the priority list for Agrain.

Coach:

Ravenpoe

Race:

Wood Elf

Record (W-D-L):

7-2-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (2nd | 3rd)

Season Summary:

Ravepoe's Wood Elves started the season off 7-1-0 and were on top of the 10A table. However, everybody knew that the last three matches of their season were going to determine if they make the play-ins or not as they face the top 3 coaches (besides himself) in back-to-back-to-back weeks. After another tie and their first loss of the season the Silkwood Sidhe Slickers are on the outside looking in and will need some help to advance to Play-Ins.

What to Play for in Match Day 11:

Play-Ins. Ravenpoe takes on AGrain in a fantastic Match Day 11. Both coaches are veteran REL coaches who have playoff experience. Even though AGrain is technically out of the play-in race, his team is coming off 5 straight victories and wouldn't mind one bit to play spoiler to end Ravenpoe's play-in chances. Ravenpoe needs a win AND Chabxxu tie or loss to qualify as the touchdown differences between him and the top two spots are too great to expect a qualification via tiebreaker.

Coach:

Oropher

Race:

Dark Elf

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (5th | 6th)

Season Summary:

Oropher's Dark Elves have stayed middle of the pack for the majority of the season. The highlight of the season was a 3-0 beatdown over #4 AGrain's Necro team. #8 in the rankings feels a bit low for this team as you see they have wins over the #4 and #6 teams but ultimately, 3 separate ties, including 2 vs. bottom of the table teams, has pushed them down in the rankings.

What to Play for in Match Day 11:

Development. This 1670 Dark Elf team sits in a fantastic position developmentally after their first season of play. Sporting a healthy 13 man roster with 7 of those pieces have blodge or wrodge, you definitely need tackle to beat this team. I wouldn't be surprised if Oropher focused on the leveling the 2 level 2 blitzers to wrap up the season.

Coach:

Wakrob

Race:

Underworld

Record (W-D-L):

3-1-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (10th | 9th)

Season Summary:

Wakrob's Underworld team has had a difficult time navigating the meat grinder of the season. Two blitzers have been retired and the team has suffered 4 separate 3-0 defeats throughout the season. The team has been able to win 3 of their matches which is great but as stated in my other write-up an Underworld team can't live (or win for that matter) without having the appropriate kill-stack skills. The guard blitzer is still just a guard blitzer. The 2nd blitzer is just a rookie (thanks to the previous two having to retire), and the troll has tentacles and strong-arm and has skipped claw. The result is sustaining 29 casualties throughout the season and inflicting only 9.

What to Play for in Match Day 11:

Development. Much needed development. I would love to see Wakrob focus on leveling his rookie blitzer and take mighty blow immediately. The top Underworld teams will all have two clawpomb blitzers and a claw Troll. At the moment Deepdeepdeep Undercoverer has zero of those 7 skills. Because of the lack of development, if this team were to continue, they desperately need to play in the open invitational.

Coach:

StolenXP

Race:

Bretonnia

Record (W-D-L):

5-0-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (9th | 5th)

Season Summary:

After starting the season off 0-0-3, StolenXP has righted the Bretonnian ship and rattled off 5 wins in his next 6 matches. Having a touchdown differential of +4 this team was actually expected to win more than the 5 that they have. The story of StolenXP's season is that they have gone 0-0-4 against the top four teams in the division and 5-0-1 against the rest. For StolenXP to compete for playoff spots in the future he will need to continue to improve his positioning game.

What to Play for in Match Day 11:

Development. There is a level 2 blitzer and two rookie blockers that I assume StolenXP will be focusing on leveling towards the end of the season. Other than those three pieces his team is coming along nicely. Unfortunately no stat-ups at the moment and Bretts tend to rely on stat-ups when they start to creep towards high tv but this team is in good shape and probably wouldn't be a bad idea to take them into the open invitational for a tad more development.

Coach:

WolverineBill

Race:

Orc

Record (W-D-L):

4-0-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (8th | 8th)

Season Summary:

WolverineBill and his Orc team has had a fairly mediocre first season. A zero touchdown differential, losses to the top 5 teams but 4-0-1 against the rest of the division, and no superstar players to hang their hat on for next season. You would expect an Orc team to have a higher TV than 1350 after 14 matches (including Greenhorn) but that's the position Cruise'n For a Bruise'n finds themselves in.

What to Play for in Match Day 11:

Development. Two rookie Black Orcs and a rookie Blitzer (since the other died). WolverineBill still has a ways to go on the development scale before his team is ready to compete at a high level. Getting a pomber and then mass spamming guard should be his top priority moving into next season. I would highly recommend taking this team to the open invitational for the four extra matches of development.

Coach:

Queen Elizabeth

Race:

Dark Elf

Record (W-D-L):

4-1-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (4th | N/A)

Season Summary:

Queen Elizabeth is coming into Match Day 11 with a bit of a sour taste after losing 5 of their last 6 matches. After a promising start this Dark Elf squad has had to deal with an offense that has scored 2 times only twice (first two matches of the season) and have been shutout a division high 5 times. The defense has kept them within games but for this team to go to the next level they are going to need to ramp up their offense. Perhaps taking a look at A_Velociraptor's games (REL Division 2 Dark Elf coach) could help stir up some ideas on how to generate a scoring drive.

What to Play for in Match Day 11:

Development. This is a great looking 1420 Dark Elf team with two guard linos, a plus movement blitzer, and a mighty blow blitzer. However, there is still plenty of development that is lacking on the team. The guard linos could use block to stay alive for longer, there is a rookie blitzer, no tackle at the moment (ideally that goes to the mighty blow blitzer), and a bench would be nice. I'd recommend this team play in the open invitational to expedite that development.

Coach:

Uniball

Race:

Orcs

Record (W-D-L):

1-2-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th | (N/A | N/A)

Season Summary:

Uniball and his Orcs came from the Ramp-Up division mid-season and has put together a fantastic effort in competing against teams that have more development than he did. The highlight of the season had to be defeating #2 Chabxxu 1-0. Don't let the record fool you, this team has had 8 total matches this season and 6 have come against well respected coaches. Even his next match up is against #1 Thessa! This team is on the right track and once on equal footing against his peers I foresee a lot more victories coming his way.

What to Play for in Match Day 11:

Development. Unfortunately there was a Black Orc death leaving the team with only 3 while they save cash for another. A block troll and a pomb blitzer is great, this team is obviously missing the guard spam that makes Orc teams so great. I could not recommend enough the Open Invitational for this squad.

Coach:

Kbobee

Race:

Undead

Record (W-D-L):

0-1-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th | (N/A | N/A)

Season Summary:

Kbobee was another Ramp-Up coach that has done a damn good job of navigating an Undead team that has consistently gone up against higher TV opponents. Although no wins to the record, all of his losses have been by just one score (all 1-0). Being shutout 5 times in 7 total matches on the season shows that there is room for improvement but this team is closer than you think from being able to win on a consistent basis.

What to Play for in Match Day 11:

Development. Obviously starting the season late this team has played in approximately half the amount of matches as others in the same division. However, there are two guard mummies and a mighty blow Wight. I would recommend grabbing another ghoul when possible and focusing the development on the current rookie ghoul and the future rookie ghoul. Also, building out your Wights to be killers seem to be the route most Undead coaches go. Would love to see this team enter themselves into the open invitational.



Coach:

Locus Cosecant

Race:

Chaos Dwarf

Record (W-D-L):

7-3-0

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (4th | 4th)

Season Summary:

Locus Cosecant has put together an incredibly impressive campaign in Season 10 as he sits with an undefeated 7-3-0 record. He has beaten the #1 Newms and tied the #2 SoulOfDragnFire and has placed himself in prime position for a play-in spot. Over the course of this team's 14 matches (including Greenhorn) they have out blocked their opponents by 159 more blocks (11 more per match) and out injured their opponents by 98 (7 per match). They are not to be trifled with and they haven't even grown their claws yet!

What to Play for in Match Day 11:

Play-Ins. The only team that is standing in the way of a Play-In for Locus Cosecant is a 1080 Dwarf team that has only one skill. A win and he is in, since the two teams ahead of him play each other and both can't win that match. Locus can also get in with a draw AND a loss by SoulofDragnFire. However, if Locus loses they will be eliminated for play-in qualifications.

Coach:

Latinoman117

Race:

Necromantic

Record (W-D-L):

0-5-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (12th | 9th)

Season Summary:

Latinoman's Necro have had a fairly tumultuous season as they have gone winless through the first 10 matches. However half of his matches have been draws, including 5 of his last 7. The biggest weakness of The Walken Dead Guys has to be on the defensive side of the ball as they have conceded a touchdown in every match. Also, the biggest mystery, in perhaps all of REBBL, is how Johnny Smith, a mighty blow/juggernaut werewolf has only managed two casualties all season long.

What to Play for in Match Day 11:

Development. The Walken Dead Guys absolutely should continue developing their team as long as Johnny Smith (mighty blow, juggernaut) werewolf is still alive. Block is an absolute must for Johnny and I would be attempting to feed him touchdowns until he gets it. Also - Pile On was definitely the better choice over juggernaut. Additionally this team has a rookie Flesh Golem and a rookie Wight as well as no guard in sight. This team has plenty of development to go before they are winning consistently but they do have the ultimate equalizer in Johnny Smith.

Coach:

Newms

Race:

Wood Elf

Record (W-D-L):

8-1-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (2nd | 2nd)

Season Summary:

Newms and his Wood Elves have had one of the most impressive REL debuts in quite some time. His team is 8-1-1 and have led their division throughout the season while scoring at least 2 touchdowns in 6 of their 10 matches. However, the team is still battling for a play-in qualifier despite 25 total points accrued through 10 games. The 25 points would be good enough to qualify in 6 of the 8 rookie divisions. However, his toughest test will be Match Day 11 against pre-season favorite and current #1 in my rankings SoulofDragnFire.

What to Play for in Match Day 11:

Play-Ins. A draw or win against #1 SoulofDragnFire will guarantee a play-in qualification. However, a loss will mean that Newms needs #3 Locus Cosecant to draw OR lose to qualify.

Coach:

SoulOfDragnFire

Race:

Dark Elf

Record (W-D-L):

7-3-0

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (1st | 1st)

Season Summary:

SoulofDragnFire has been #1 in my rankings throughout the season and currently leads 10B in touchdown differential. While they are 2nd in points they are facing the current leader in Match Day 11 for a chance to qualify for play-ins. However, not everything has been easy going for Partyin After Dark(Elves) as they are limping a bit, going into their most important matchup of the season. Their best weapon against Wood Elves (their opponent), a mighty blow/tackle blitzer will be missing. Additionally they have an AV busted blitzer and Witch Elf while the Wood Elves sport a mighty blow War Dancer of their own. Even after scoring 12 touchdowns in their last four matches this team still has to continue to fight for a chance at the play-offs.

What to Play for in Match Day 11:

Play-Ins. A Win and they are guaranteed a qualification spot. A loss would mean they need #3 Locus Cosecant to lose outright in their Match Day 11. A draw and they need Locus Cosecant to draw OR lose outright. I predicted after Match Day 5 that everything would come down to this week.

Coach:

Ghazgkull

Race:

Skaven

Record (W-D-L):

3-1-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (5th | 6th)

Season Summary:

Ghazgkull and his Leapin' Lizards Skaven team had had a disappointing season results wise (I believe Ghazgkull would admit that himself) but you can't help but look at this team and see how much potential they have. Entering the season I wrote about how they will be starting Match Day 1 with only 6 healthy players, well I can excitedly say that they now have 9 healthy players after 10 weeks of brutal matches. Even though Ghazghkull isn't winning as much as he did with his Norse I wonder if he is having more fun with this team? Especially since he has a natural one turner with Two Heads and now a claw mighty blow blitzer. This team has the two tools to beat any team that come their way.

What to Play for in Match Day 11:

Development. An underrated part of developing your team is building enough roster depth for your team to compete through a grueling season. That is the next step for the Leapin' Lizards. They have a natural one-turner, a strength 3 gutter, a claw mighty blow blitzer, and a block sure hands gutter. But they also have a rookie blitzer, 3 rookie linos, and no bench at all. It's a tough call here whether this team should enter the open invitational but I think they need to even just for the money. Feeding touchdowns to the unleveled blitzer should be a priority as well.

Coach:

Kaosubaloo

Race:

Underworld

Record (W-D-L):

3-2-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (8th | 5th)

Season Summary:

If you were to take a quick glance at Kaosubaloo's Season 10 record you could make the assumption that he played worse than expectations placed on the former division 1 coach. However, if you look at the context of his season, everything makes a bit more sense. Underworld tends to hit their groove once they get the killstack skills on their blitzers and Troll which means they tend to need about 7-10 games before they hit their stride. Their first 5 matches of the season they faced off against all 3 of the top 3 coaches. After week 5 (9 total games if you include the Greenhorn), Kaos has gone 3-1-1 since and the number of casualties inflicted has started to swing the other way.

What to Play for in Match Day 11:

Development. Match Day 11 will be a great litmus test for how far Careless Coders have come since Match Day 1 as they will be facing off against #5 Luis_jano. Besides lacking tackle, there aren't a lot of additional skills that are necessary for this team to succeed. However, stat-ups or doubles on the skaven linemen might be needed to compete at high TV.

Coach:

TheDrunkernaut

Race:

Dark Elf

Record (W-D-L):

0-1-9

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th (11th | 8th)

Season Summary:

Coming into Season 10 I was really hoping that TheDrunkernaut was going to be able to win more matches. After winning just one match in the past 2 seasons it appeared this coach was primed to triple or even quadruple that number. However, Season 10 has resulted similarly as they past 2 as Dark Elf Wave has lost in 9 of their 10 total matches. The last outright win for TheDrunkernaut was week 3 of Season 8.

What to Play for in Match Day 11:

Development. There are a lot of positives for this winless Dark Elf team. They have a 5 blodgers, two guard, and a mighty blow blitzer. No stat-ups is unfortunate and they might want to recycle the movement busted blitzer but this team is in great shape. I would recommend this team does NOT play in the open invitational unless they wanted more practice at BB to help generate more wins.

Coach:

Captain Bubsy

Race:

Chaos

Record (W-D-L):

5-1-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (3rd | 3rd)

Season Summary:

One thing I noticed when evaluating my pre-season rankings was I seriously underestimated how difficult it is to win as a fresh Chaos team. No exception to Captain Bubsy who has done an excellent job navigating the waters of having no reliability skills yet stands in 4th place with a 5-1-3 record. Captain Bubsy is 0-0-3 against the top 3 coaches but is 5-1-0 against all others. Highlight of the season was a tough 2-1 victory over Kaos' Underworld.

What to Play for in Match Day 11:

Development. The team is starting to take shape as they have their first guard, their dedicated ball carrier, and their first killer. However, the team still has a rookie Warrior, no tackle, not a lot of guard, and no clawpomb (just claw/mb). The team has a ways to go and might not be ready to compete for playoffs until season 12 but this has the makings of a team you don't want to deal with. I'd definitely recommend this team join the open invitational for additional development.

Coach:

Toaw

Race:

Orcs

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (6th | 10th)

Season Summary:

Toaw and his Meaniest Greeniest Orcs have been competitive in every match they've played this season as every match has been decided by one touchdown or less. The story of the season for Toaw is that he has gone 0-2-3 against the five teams ranked ahead of him but 3-1-1 against the teams that are below him in the table.

What to Play for in Match Day 11:

Development. Meaniest Greeniest Boiz have two fantastic players in a strength 5 black orc and an agility 4 thrower. Also, each blitzer is at least level two. Next stages of development you'd like to see the team get a level on the rookie black orc, some tackle, and eventually a dedicated pile on, mighty blow killer. I'd recommend this team to take its development to the open invitational.

Coach:

Luis_jano

Race:

Nurgle

Record (W-D-L):

5-3-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (9th | N/A)

Season Summary:

The absolute surprise team and coach of 10B is Luis_jano and his Arequipa Nurglerers. Coming into the season largely unknown, Luius_jano has steered a fresh nurgle squad to a 5-3-2 record. Looking at the history of the team (including Greenhorn) you start to see some underlying metrics that suggest this coach is legit. He has out blocked his opponents by 126, out surfed his opponents by 11 to 2, and has yielded only 10 touchdowns against in the 13 played matches.

What to Play for in Match Day 11:

Development. Luis_jano took a unique approach to his Nurgle build and elected to skip the Beast of Nurgle. I would assume that once he has enough cash that the Beast will be the next purchase but perhaps recycling the av busted killer is a priority as well. Nurgle don't really hit their stride until about 40 to 45 matches played so no real reason to list the skills that Luis_jano is missing instead we see all Nurgle Warriors at level 2, all four pestigors at level 2 or higher. The rotters have more skills than you'd like but they'll explode on contact naturally. This team should definitely join the open invitational to continue its growth.

Coach:

Danite

Race:

Pro Elves

Record (W-D-L):

1-0-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (N/A | N/A)

Season Summary:

Danite was a Ramp Up coach that joined 10B in Match Day 9. After losing 3-0 to #1 ranked SoulofDragnFire they responded with their first REL division win over Toaw in an impressive 2-1 fashion. There were about 4 or 5 elves left on the pitch at the end of the match but such is the way of Pro Elves.

What to Play for in Match Day 11:

Development. I can see that Danite will already have experience with using loners as they will be important if he wants to take his team to high TV divisions. The team is only four matches into their careers so not a lot of development but the first four level ups have all been dodge as the coach has prioritized movement. I definitely recommend this team to play in the open invitational if Danite wants to play with them again next season.

Coach:

DingBurdis

Race:

Dwarves

Record (W-D-L):

0-0-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th (N/A | N/A)

Season Summary:

DingBurdis is manning a Dwarf team that came from the ranks of Ramp Up. Only 4 games into their career it's hard to determine what to make of this coach and team. Dwarf teams tend to be slow starting a bit before they start to guard spam everywhere they can. I'm glad this coach has gotten a taste of Division action and I look forward to see how they do next season.

What to Play for in Match Day 11:

Spoilers. Even though this is a team that has come from Ramp Up in Match Day 10, this coach has the chance to determine the play-in qualifiers in Match Day 11. He will be faced up against #3 Locus Cosecant who will need a win or draw to qualify. It would be a helluva David vs. Goliath story if this rookie coach could spoil the chance Locus has at making play-ins.



Coach:

he roto su cara

Race:

Chaos Dwarf

Record (W-D-L):

4-2-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (5th | 2nd)

Season Summary:

he roto su cara has put together a formidable Season 10 but might have had some unfair expectations placed on him given that he was predicted to make the play-ins. In any matter he is middle of the pack in 10C but his team is looking prime for competing in future seasons.

What to Play for in Match Day 11:

Development. Sporting 4 level 3 blockers, including one with the much needed claw, also two movement up block Bulls, and an excellent hobgob ball carrier. Moving forward the team will most likely buy themselves a bench, focus on leveling the two rookie blockers, and maybe start to attempt to farm touchdowns to the claw Chorf. Unfortunately the claw chorf has guard instead of mighty blow and it might be difficult to get that final 12 spp. Because of that, I recommend this team to play in the open invitational.

Coach:

Luminous

Race:

Vampire

Record (W-D-L):

6-3-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (4th | 3rd)

Season Summary:

Luminous continues to impress and has put his Vampires in a position to qualify for play-ins in just their first season of play. After losing their first match of the season the Gourmet Governors have rattled off 9 straight matches of being undefeated, including six victories. After I've babbled about when is he going to buy his 4th Vampire, he bought his 4th vampire who was promptly retired after 3 games. However, he did replace him with Justin Trudoughnut.

What to Play for in Match Day 11:

Play-Ins. Currently sitting in 3rd place the Vamps need a win over #5 Tater Spiro and they qualify, largely due to the fact that the two teams ranked ahead of them play each other, therefore they both can't win. If Luminous draws against #5 Tater Spiro AND a CR Boyz draw or loss AND MedicinalCarrot draw or loss. A loss in MD 11 for Luminous eliminates them from qualification.

Coach:

Buzzard295

Race:

Nurgle

Record (W-D-L):

2-3-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (7th | 6th)

Season Summary:

The Rotting Cum Boys coached by Buzzard have had a fairly rough season results wise in Season 10. It's never easy navigating a fresh Nurgle team and that proved to be the case here. The biggest weakness of a young Nurgle team is typically generating scoring drives and Buzzard was no different. After scoring twice in the first matchup of the season Buzzard didn't score twice in one match again the rest of the way - also getting shut out a division high 6 times.

What to Play for in Match Day 11:

Development. Early Nurgle needs so many skills to be competitive that it isn't worth speaking to each one. Instead I'll speak to potential pieces that Buzzard should be striving to develop. Two roadblock warriors that have guard. One (or two) kill stack warriors. One or two kill stack Pestigors. One ball carrier. And one wrestle, tackle, strip Pestigor. The Rotting Cum Boys are about halfway there with the biggest hole being the killers. For that reason I can't recommend enough that this team should enter the open invitational.

Coach:

CRBoyz

Race:

Necromantic

Record (W-D-L):

7-1-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (3rd | 4th)

Season Summary:

CRBoyz has put together his most successful REL season to date with a 7-1-2 Necro team. Led by a high flying offense, this team has scored at least two touchdowns in 6 of their 10 matches played. Not hard to see why their offense has been so good as they sport an agility four blodge werewolf. CRboyz best support pieces continue to be the Wights but the lack of development on the Flesh Golems continue to be an issue. It appears that one had to be recycled due to a niggling injury.

What to Play for in Match Day 11:

Play-Ins. You can't ask for much more than to control your own destiny to make qualifications for play-ins. That's the exact scenario CRBoyz find themselves in as they are sitting #2 in the table and facing off against #1 in MD 11. It's simple if they win, they are in. However, a draw from CRBoyz means they need a Luminous draw or tie AND a MedicinalCarrot win by 2 touchdowns or less or draw or loss. A loss from CRBoyz eliminates them from qualification.

Coach:

tommytootall

Race:

Wood Elf

Record (W-D-L):

7-2-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (1st | 1st)

Season Summary:

tommytootall's Thus with a kiss I die, Wood Elf team, leads all of REL with a touchdown differential of 19. Despite the utter domination against his opponents tommytootall still finds himself in a position of potentially missing out on play-ins. In partial because his first and only loss of the season came at what might be the worst time possible. A 2-0 loss to MedicinalCarrot, included three MNGs heading into their most important game of the season.

What to Play for in Match Day 11:

Play-ins. tommytootall can put a cap on this fantastic run in 10C with a win over #3 CRBoyz in MD 11. If they win MD11 it will be one of the most dominant runs in an REL rookie div we've seen in a long time. A loss by tommytootall doesn't mean all is lost but they will need a Luminous draw or loss as well to ensure qualification.

Coach:

MedicinalCarrot

Race:

Underworld

Record (W-D-L):

6-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (2nd | 8th)

Season Summary:

MedicinalCarrot is most definitely the surprise team of 10C as he came into the season largely unknown. However, let's take a quick look at what he has achieved this season: Only team to defeat the #1 team in the division, tied #2, and defeated #3. However, there is one glaring result when looking at MedicinalCarrot's season that has had HUGE play-in implications. That's a 1-1 draw vs. the 0-1-9, #12 Dark Elf team. The only non-loss for the Dark Elf team came against one of the top players. If that result is a win instead for the 2nd Tuffest n the Infants then we are very much looking at a top two qualifier.

What to Play for in Match Day 11:

Being 4th in such a stacked division leaves a lot that needs to happen for MedicinalCarrot to qualify. If MedicinalCarrot wins MD 11 against #11 then he also needs a CRBoyz draw or loss AND a Luminous draw or loss. TaterSpiro isn't likely to catch MedicinalCarrot due to the touchdown differential.

Coach:

Wugambino

Race:

Bretonnia

Record (W-D-L):

2-2-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (9th | 9th)

Season Summary:

After match day 5 Wugambino was sitting pretty within the division at a 2-2-1 record. However, in the five games since Wugambino's Bretts have been outscored by a whopping 12-2 and have rattled off five straight losses. Whenever you're in a rut like Wugambino is in it's important to keep perspective on what is the most important facet of your first season of REL and that's development. Keep improving your positioning, developing your players, and wins will start to come your way.

What to Play for in Match Day 11:

Development. Sitting at 1400 TV the Channel 8 News Team have a really great spread of development over their 8 positionals. There are 3 level 2 blitzers, four level 2 blockers, and one level 3, mighty blow/tackle blitzer. I do believe that Brettonians need stat ups to compete a high TV but they will come eventually if the team continues to develop at the rate they have.

Coach:

Taterspiro

Race:

Orc

Record (W-D-L):

6-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (8th | 11th)

Season Summary:

If MedicinalCarrot is the surprise team of 10C then Taterspiro is not far behind. Coming into the season as largely an unknown all he has done is churned out a chance to make play-ins in a division that is top heavy with veterans with playoff experience. Is there a better litmus test than playing a former REBBL champion who also has a qualifier spot on the line? That's who TaterSpiro has in his last regular season match, let's see if Orcs with Forcs can bring it.

What to Play for in Match Day 11:

Play-ins. First and foremost, Orcs with Forcs have to win their MD11 match against #2 Luminous. After that they will need a CRBoyz loss AND a MedicinalCarrot draw or loss since the touchdown differential is so great.

Coach:

froggert

Race:

Dark Elf

Record (W-D-L):

0-1-9

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th (11th | 10th)

Season Summary:

froggert has an incredibly tough season as they've gone winless through the first ten matches. Also, sitting at a -17 touchdown differential that leads all non-stunty races in worst differentials for REL. Having a strength 4 blitzer is nice and being dark elves typically means that the team doesn't have a lot of terrible matchups. But it appears that there is a skill gap between froggert and the rest of the coaches in 10C and it has shown in Season 10.

What to Play for in Match Day 11:

The chance to show improved play. If froggert is serious about getting better at blood bowl then I would like to see him perhaps give the rookie league a try. Also, he can become more involved within the REBBL community and ask any questions that he has. Blood bowl is an easy game to learn but a very difficult game to master. Before froggert gives REL another run in season 11 I would like to see him make a serious effort at improving his game first.

Coach:

Sovinder

Race:

Chaos Dwarf

Record (W-D-L):

2-1-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th (12th | 7th)

Season Summary:

Sovinder has largely struggled in Season 10 with his Chaos Dwarves and they currently sit with a record of 2-1-6. The biggest area of needed improvement is on the offenseive side of the ball. Sovinder has been shutout 5 times this season and have scored more than one touchdown only once. Once this coach learns how to generate a consistent scoring threat on offense then we might see them gather some more wins under their belt.

What to Play for in Match Day 11:

Development. Sovinder has elected to go the route of guard on the first skill of blockers and now has four with guard only. One rookie blocker and the should soon to be bought 6th blocker should be the top priority on the development list. Additionally, their now rookie Bull should be the ball carrier as well. I highly, highly recommend this team to attend the open invitation in the off-season to ensure they don't get too far behind in the developmental curve and makes their Season 11 hell.

Coach:

Yoichi Hiruma

Race:

Dark Elf

Record (W-D-L):

2-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (10th | N/A)

Season Summary:

In my mid-season write-up I wrote that Yoichi Hiruma had faced a lot of tough luck injury wise and that his luck would turn around once his team had gotten a bit more development and better luck in the not dying category. That's exactly what has happened as they've gone 2-3-2 in their last 7 matches. They've only scored two touchdowns once during the season so I would like to see the coach do a better job of generating points but overall there is a lot to build off of here.

What to Play for in Match Day 11:

Development. Currently sporting 9 dodge players with 5 of those being blodge this 1410 TV Dark Elf team is off to a good start. Next step in development should be getting some tackle, leveling the rookie witch elf, and then focusing on getting some specialists out of the four level 3 blitzers.

Coach:

Archie Bunker

Race:

Humans

Record (W-D-L):

2-2-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (N/A | N/A)

Season Summary:

Something I missed on my first write on Archie Bunker's humans was that he is not new to the league environment. In fact Archie Bunker has played in the OCC and UKBBL at some point. In the OCC Archie Bunker has gone an impressive 30-17-26 with a human team. This isn't your typical REL ramp up coach. He actually has a lot more Blood Bowl league experience than a lot of the coaches in 10C. Therefore I can't be surprised that Archie Bunker has had a great 2-2-1 start to the season even though he has been down in TV and development.

What to Play for in Match Day 11:

Development. If Archie had started the season in 10C this could be a different answer as these humans have gotten off to a fairly fast start. Already sporting four guard and one mighty blow you can see this coach clearly has a developmental plan. What I'm curious about is will he get a 2nd catcher at some point? Or a dirty player linemen?



Coach:

AverageRice

Race:

Chaos Dwarf

Record (W-D-L):

5-2-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (1st | 1st)

Season Summary:

After starting the season off 5-1-0 AverageRice was on top of the division and seemed to be coasting easy to a qualifier spot. He had a clawpomb blocker, claw/mighty blow blocker, strength 4 blocker, and 2 other level 3 blockers. His team was on a crazy accelerated development curve and he had a team that looked to be about ready for division 6 much less a fresh division. Well since Match Day 6 Average Rice has gone 0-1-3 and retired his strength 4 blocker, his claw pomber got agility busted (not too big of a deal), and he is all of a sudden facing a chance of losing out on his qualifier spot. Can he salvage his once dream season?

What to Play for in Match Day 11:

Play-Ins. On the positive side AverageRice will be facing off against a winless Ogres team and needs a win to qualify. On the negative side he will also need a Saace draw or loss AND a draw or loss by Dwiggs AND a higher TD differential than the winner of the Spicasaurus vs. Chaos me daddy matchup. A lot needs to go right in MD11.

Coach:

Shadorra

Race:

Chaos

Record (W-D-L):

4-3-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (2nd | 4th)

Season Summary:

I stated this in Captain Bubsy's Season Summary but something I obviously underestimated coming into Season 10 was how difficult it was to navigate a season with fresh Chaos. Shadorra has a done a great job at being highly competitive despite lacking so many reliable skills that help teams ultimately win on a consistent basis. After starting the season 4-1-1 Shadorra has hit a bit of a rut with going winless over his next four (0-2-2). This team still has a bit of development to go but they have aspirations for competing for championships one day and let it be known I won't be surprised when it happens.

What to Play for in Match Day 11:

Development. At the moment Donkeys & Elephants have only one mighty blow. Not the kill Chaos you'd imagine. Drumpf, the killer beastmen who has the lone mighty blow, elected to take tackle over block or pile-on. So he is probably another 40 spp or so from being the complete claw pomb threat. Also, there is a 5 spp rookie warrior that should be the main focus on leveling up through the end of the season.

Coach:

Leafy93

Race:

Nurgle

Record (W-D-L):

2-2-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (8th | 12th)

Season Summary:

You sort of get the feeling that Leafy93's Nurgle team is just stuck in the mud a little bit. They've had to replace one of the two Warriors who have leveled up and four MVPs have fallen on rotters (2 of those have died). He does have one Pestigor with block and mighty blow but the rookie Pestigor has just taken an agility bust. The beast has taken a movement bust but at least has guard. It just seems this team hasn't been able to get the reliability skills to make them into a real contender yet. Plus the road blocks/killers on the team, the warriors, have combined just one skill between them. With all of that said this team has been able to put together 2 wins and 2 draw with the best of the bunch coming against #11 Pyrite Turtle.

What to Play for in Match Day 11:

Development. A lot of Nurgle d00ds' development issues are outlined in the season summary and there are too many skills to list off that he still needs. So let's make a quick checklist for what I would do if I was running the team. Step 1: fire the agility busted Pestigor. Step 2: Save enough money to replace the Beast. Step 3: Save enough money to get the 4th Pestigor. Step 4: Feed the block mighty blow Pestigor touchdowns until it gets Claw. Step 5: Enter the open invitational in the off-season and attempt to get your Nurgle Warriors touchdowns (carry the ball down the field with a Pestigor and try a handoff play to a Warrior, if possible). It's a huge to-do list to get this team turned around and into contention but if that's the direction Leafy93 wants to go in then it is necessary.

Coach:

Spicasaurus

Race:

Pro Elf

Record (W-D-L):

5-2-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (4th | 8th)

Season Summary:

Spicasuarus has a very aggressive play style as he is not afraid to roll the dice if it means his Pro Elves will be put into a position to either steal the ball or score early. His aggressiveness has paid off as his team now has a chance to qualify for a play-in spot. Color Confusion currently sports a 5-2-3 record with their best win being over #2 Saace.

What to Play for in Match Day 11:

Play-Ins. For Spicasuarus to qualify for play-ins, first and foremost they need to win their matchup against #6 Chaos me daddy. Next they need a Saace draw or loss AND a Dwiggs draw or loss AND have a higher touchdown differential than AverageRice IF AverageRice wins their Match Day 11 game.

Coach:

seanfoolery

Race:

Dark Elf

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (7th | 5th)

Season Summary:

With a couple different breaks seanfoolery could have found himself right in the thick of the qualifier chase. You're not going to find much better developed Dark Elves, especially in a rookie division. LEGENDARY WORDSMITH sits at an ungodly 1820 TV. Although despite the great team seanfoolery wasn't quite capable of converting some of those ties into wins and some of those losses into draws.

What to Play for in Match Day 11:

Health. LEGENDARY WORDSMITH already sports 8 dodge or wrodge players, 3 agility 5, one guard, and one mighty blow. There are probably a few skills you would want to get on the agility 5 to make them more dependable but there isn't a lot of additional development this team needs. In fact, this is one of the few teams I would recommend to NOT join the open invitational in the off-season.

Coach:

Sinister

Race:

Skaven

Record (W-D-L):

6-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (10th | 6th)

Season Summary:

If Spicasarus was the surprise team of 10D at the midway point of the season then Sinister's Skaven might be the surprise team in the last three seasons has they have made the largest leap in the power rankings out of every single rookie squad I've ranked. Sitting at 1-1-2 after four matches, I'm not sure anybody could have predicted that Sinister would be looking at a division crown in Match Day 11. But that's the position he has put himself him by rattling off 5 victories and draw in his next 6 matches. The winning was spurred by an incredible offense that has scored 14 touchdowns during his 6 game hot streak.

What to Play for in Match Day 11:

Play-Ins. Very simply if Sinister wins they're in. Where things get messy is if they don't win. If Sinister loses against #8 Shadorra then he will also need a Saace draw or loss OR a Dwiggs draw or loss. It could be possible for one of the three teams that are 3 points to catch up to Sinister via touchdown differential but it is unlikely.

Coach:

Pyrite Turtle

Race:

Underworld

Record (W-D-L):

2-2-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th (11th | 11th)

Season Summary:

Pyrite Turtle's Underworld team got off to a slow start developmentally but things have started to pick up lately as now he has been skilling up his three killer positionals. I think it's easy to sit here and say that a 2-2-6 record equals a poor season but the reality is that Pyrite Turtle is navigating a race that's tough to win with in a division that is stacked with really good coaches. Pyrite Turtle should be proud of his performance and should focus on improving his play for next season as I guarantee this isn't a team that anybody wants to face right now.

What to Play for in Match Day 11:

Development. His two blitzers aren't complete as one is lacking pile-on and the other is lacking claw and pile-on...but they're close! Additionally, if the Good Good-Bois can keep some skaven linemen healthy for more than a few matches it would be nice to see some wrestle tackle or other dependable skills to help round the team out with depth.

Coach:

Dwiggs

Race:

Human

Record (W-D-L):

6-1-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (3rd | 3rd)

Season Summary:

The Budget Avengers are famous for 3 things. 1) His whole team has a bounty put against it by the evil Chorf empire 2) Turbo Trash Panda 3) Kicking ass. Dwiggs has been able navigate a relatively up and down season to put his team in a position to win a qualifier spot. No easy task for humans but this team has had the "it" factor all season long.

What to Play for in Match Day 11:

Play-Ins. If Dwiggs beats #9 seanfoolery then they're qualifed for play-ins. In case of a Dwiggs tie then he will need a Saace loss or draw AND a better touchdown differential than AverageRice, Chaos me daddy, and Spicasaurus if any of those three coaches when their match day 11s. With a Dwiggs loss he will need a Saace draw or loss AND an AverageRice loss or draw AND a draw between Spicasaurus and Chaos me daddy.

Coach:

Chaos me daddy

Race:

Orc

Record (W-D-L):

5-2-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (9th | 9th)

Season Summary:

In my mid-season write up on this team I was obviously confused whether this team was destined for the bottom of the table or if they were an actual contender. Well in the 6 matches since that article Chaos me daddy has gone 4-1-1 including a 4 game winning streak. That streak has sent them flying up the table and are now actually in a spot where they can qualify for play-ins! I will say I have the same amount of confusion for the appropriately named Orc Blitzer "memes" who is blodge, diving catch, and guard. Did you take guard because of my last comment on your team?

What to Play for in Match Day 11:

Play-Ins. A lot has to happen for Chaos me daddy to qualify but for it to happen the following has to proceed: He wins against #5 Spicasaurus AND Saace draws or loses AND Dwiggs draws or loses AND AverageRice draws or loses OR AverageRice has a lower touchdown differential. Everything about this team is all very confusing but goddamn't they are entertaining.

Coach:

Debtmonkey

Race:

Dark Elf

Record (W-D-L):

4-4-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (6th | 7th)

Season Summary:

Debtmonkey has put together a very solid campaign with this Advanced Dungeons and Dragons, Dark Elf team. The draws early in the season ended up costing him a chance at a qualifier spot later in the season but only losing twice in your first 10 matches is impressive no matter what division you're in. Debtmonkey has also had to go through some adversity during the season as he has had 3 positionals die, including a movement up Blitzer.

What to Play for in Match Day 11:

Development. The biggest weakness this team has at the moment is the lack of bench. Only 10 rostered players will make it tough to win a single match much less trying to compete in a season in which you start off with only 10 men. With 100k in the bank perhaps if Debtmonkey can roster a bench by the end of the season then I'd avoid the open invitational. If not, then I say enter the off-season playing matches and saving up money.

Coach:

Saace

Race:

Khemri

Record (W-D-L):

5-3-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (5th | 2nd)

Season Summary:

Unsurprisingly Saace has put together a strong Season 10 campaign and are sitting with a very real shot at a qualifier spot heading into Match Day 11. His team has developed fairly well as he has one superstar blitzer (pomb, tackle, juggernaut), two level 3 Guardians, and a level 3 Throw-Ra. However no doubles or stat-ups makes this team fairly straight forward. With any Khemri team the room for error is very small for you to win, especially on the defensive side. Whenever the opponent scores one touchdown against Saace his Khemri are 1-3-2 overall. Compare that to Sinister's Skaven who are 5-2-2 whenever they concede at least one touchdown.

What to Play for in Match Day 11:

Play-Ins. Saace doesn't control his destiny so let's roll through the scenarios in which he qualifies. With a Saace victory he will need either a Dwiggs draw or loss OR a Sinister loss. With a Saace tie he will need a Dwiggs loss AND an AverageRice draw or loss AND a draw in the Spicasuarus vs. Chaos me Daddy matchup. With a Saace loss they are eliminated from playoff qualification.

Coach:

thasar257

Race:

Ogre

Record (W-D-L):

0-0-10

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th (12th | 10th)

Season Summary:

Thasar's Ogre team has to test the patience of this poor coach. Ogres are incredibly tough to win a single match with much less compete in as tough of a division as this one. Thasar has only scored two touchdowns all season long. On the positive side Thasar has thrown as many blocks as he has received over the course of their career, which is incredible to think about. Also, this team is now sporting four level 3 Ogres including his namesake, Thasar, the best of the bunch as an agility 3, block Ogre.

What to Play for in Match Day 11:

Health. Ogres unfortunately become less competitive the higher their TV gets. Thasar's Ogre team now sits at 1730 TV and you can't really foresee this team getting better without rolling more double skill-ups to get more block. If Thasar wants to continue running with this Ogre team then ultimately his goal should be to keep his Ogres healthy as possible and maybe even recycle the ones that don't roll block within the first three level ups.



Coach:

CHAOSTIME

Race:

Chaos

Record (W-D-L):

1-4-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th (11th | 10th)

Season Summary:

It depends on what lense you're looking through when judging CHAOSTIME's Season 10. On one end he is towards the bottom of the table and only has one win. On the other hand he has 8 mighty blow players on his team and has led the division in casualties and death inflicted. If I was a betting man, which I am, I would put money on the chance that CHAOSTIME thinks his Season 10 has gone just fine.

What to Play for in Match Day 11:

Development. His kill team isn't quite complete as he still only has one claw piece and zero pile-on pieces. However, the warriors on this team are coming along nicely as all four are now at level 3. there is an agility 4 warrior that is niggled that he should definitely set on fire and retire but besides that I believe that CHAOSTIME should be attempting to level up some beastmen to complete the kill stack of clawpomb. Also, eventually he will want to get some guard to allow him to have an easier time of getting two dice blocks therefore an easier team killing every player in his path Even if it means not winning the match.

Coach:

wolframajax

Race:

Chaos Dwarf

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (9th | 8th)

Season Summary:

After starting the season of 1-0-3 wolframajax has started to hit his stride and has gone 2-3-1 since. What has been the difference? Well for one his team has gotten better since he has a strength up on a blocker and now a Bull Centaur but also his defense has stepped up. During his 6 match hot streak he has shut out his opponent 4 separate times. This is ending up being a team you don't want to face towards the end of the season.

What to Play for in Match Day 11:

Development. The Commodious Thunder are starting to take shape albeit a bit slower than other Chaos Dwarf teams around the league. First and foremost the priority should be leveling the claw blocker to get mighty blow as soon as possible. Then his development will come rapidly. After that the Strength 5 Bull Centaur could use break tackle and a few of the blockers could use some mighty blow. But this team is close to being ready to compete for championships. I highly recommend this team to compete in the open invitational.

Coach:

Stasy

Race:

Nurgle

Record (W-D-L):

4-1-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (6th | 9th)

Season Summary:

Stasy's Skurgle started off the season with a lot of promise as they sat 3-0-1 after the first four weeks of the season. However, the inevitable first year Nurgle wall hit and Stasy has gone 1-0-4 since including back-to-back 2-0 losses in their last two. Not all is negative though as this coach has been able to get some valuable experience in against some good coaches and even won outright against #3 Larkstar.

What to Play for in Match Day 11:

Development. The positive development Skurgle has seen throughout the season are the two level 3 warriors. The other areas of improvement is building out a killer Pestigor and getting some levels on the rookie Warrior and the dodge Warrior who might as well be a rookie at this point. It's never easy getting SPP on the Warriors and for this reason I highly recommend Stasy takes his team into the Open Invitational during the off-season.

Coach:

wedge22

Race:

Pro Elf

Record (W-D-L):

5-0-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (3rd | 5th)

Season Summary:

Wedge's Pro Elves have been proven inconsistent if anything throughout this Season 10. His team has two separate two game winning streaks but also a three game losing streak in the middle of the season. His team seems to struggle the most during defensive contests, as proven with his 0-0-4 record when scoring one touchdown or less. In games that he has scored two touchdowns or more? 5-0-1.

What to Play for in Match Day 11:

For Fun? Wedge has announced on his Discord that he is most likely re-rolling away from these pro elves and that might be a good idea considering he only has 7 healthy players on his roster including 2 rookies.

Coach:

Motleee

Race:

Dark Elf

Record (W-D-L):

5-4-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (2nd | 2nd)

Season Summary:

Coming into the season Motleee was favored to qualify for a play-in spot and he has fulfilled expectations at least up until Match Day 11 with a 5-4-1 record that's good for 2nd place (TD differential lead over #3). Because of his success (and predicted success) you could assume that Motleee has strolled to this position but that couldn't be any further from the truth. Murdery Space Elf Troupe have "only" won half of their games and have had to deal with two level 3 blitzer deaths. His lone loss came in a beatdown against #1 Holes. Also as a mild annoyance his linemen have accumulated 6 of his MVPs. Even through the adversity that the season has presented Motleee has been able to put himself in a position to qualify for play-ins and you can't ask for much more than that.

What to Play for in Match Day 11:

Play-Ins. With a Motleee win he will advance to the qualifiers if Larkstar draw or loses or if Motleee can maintain his +2 touchdown advantage over Larkstar OR a Holes loss in MD10 and MD11. With a Motleee tie he will be able to advance with a Larkstar tie or loss. If Motleee loses he will need a Larkstar loss and still maintain his +2 touchdown advantage.

Coach:

Larkstar

Race:

Underworld

Record (W-D-L):

6-1-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (4th | 4th)

Season Summary:

In my mid-season write-up I predicted that Larkstar was going to get hot and still find himself in a position for a qualifier spot and he's done exactly that. In his last five matches he has gone 4-0-1 and now sits in 3rd place and is only behind 2nd due to a touchdown differential. Another item to note is that appears this teams a large number of casualties compared to the amount of injuries that have sustained. Even if all of their injuries were to the stunty goblins it is a bit unlucky. If you also account for the 5 retired positionals then I would say that this coach is due for some, at the very least, normal luck. Maybe that will be enough for him to overtake #2 and qualify for play-ins?

What to Play for in Match Day 11:

Play-Ins. With a Larkstar win he will need the following: Holes loss in MD 10 and MD 11 OR Motleee draw or loss or Larkstar needs to overcome the +2 touchdown differential if Motleee wins. With a Larkstar tie he will need a Motleee loss. With a loss Larkstar is eliminated from play-in qualifications.

Coach:

Lol3rskater

Race:

Norse

Record (W-D-L):

3-0-7

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (10th | 7th)

Season Summary:

Lol3rskat3r is definitely living the AV 7 life with his Norse squad in Season 10. They've have had a tough time competing against the top teams in the table although they do have an impressive 2-0 victory over #7 Stasy. Taking a quick look at his team you immediately notice that the entire locker room is filled with players who are in casts and are limping around. At the moment this team is sporting 6 stat busts as if they're getting ready to compete in the Cripple Cup.

What to Play for in Match Day 11:

Development. Now we aren't in the business of recommending a coach to re-roll to a new team so let's take the perspective that Lol3rskat3r wants to take this team into Season 11 what would you do next? Well first off, I would very seriously fire all 6 stat busted players immediately. You really don't want to level these players up and you would feel awful if they took an MVP from a healthy player. You would have to play a team full of a loners for 3 or 4 weeks but eventually you'd have the chance to buy (in my opinion) in order: 2nd Ulf, 1st and 2nd Berserker, Yhetee, and finally a thrower if you have the rest of your positionals healthy and living.

Coach:

Carcinogeneric

Race:

Human

Record (W-D-L):

1-2-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th (12th | 12th)

Season Summary:

Let it be known that Dad Bods joined a Blood Bowl league and faced all sorts of Beasts, Demons, magical elves, and came away with only 3 dead Dads and 2 with serious enough concussions that they probably shouldn't be allowed into regular society anymore. But even more than that, they went out onto the field on December 15th 2018 and faced a scary as hell Chaos team, filled with goats that looked like they belonged in hell. Well by god did these Dads kick the ever living shit out of those demon bastards, knocked out the whole team and ended up winning 2-0. Bad knees may have gotten his hip smashed into pieces but their glory will live on forever in suburbs across America. o7

What to Play for in Match Day 11:

Development. There are two really nice pieces on this team and that's the plus agility thrower and the block guard Ogre. After those two pieces there is very little development, especially in the blitzer positionals. Carcinogeneric should focus on getting one, maybe two, mighty blow/pile on blitzer to ensure that the men disadvantage doesn't get too great over any single match. For that reason, I recommend this team to play in the Open Invitational for the four extra matches of development.

Coach:

QueasyPhil

Race:

Skaven

Record (W-D-L):

4-4-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (7th | 11th)

Season Summary:

It's been a bit of a rollercoaster season for QueasyPhil. First two matches resulted in a loss and draw, next two resulted in wins, next two resulted in a draw and loss, then the next three he has won two and drew one. The end result? Well an impressive 4-4-2 record that is good enough for #4 and is the team that has surprised me most in 10E. The highlight of the season was a 2-1 victory over #5 raaraar.

What to Play for in Match Day 11:

Development. Technically this team is still in the qualifier chase but it's very unlikely to happen due to the touchdown differentials. Swift Whiskers due sport a magical agility 5, wrestle gutter but outside of that one gutter there is still a rookie gutter, a level 2 blitzer and a level 3 blitzer that all could use some development. Being at 1300 TV at the moment this team will start to run into some issues heading into next season when they will be consistently facing teams that are 1500TV+. Skaven create opportunities from wizards as good as anybody but you can't rely on the wizard inducement through an entire season and expect to be competitive. For this reason I would recommend for this team to join the open invitational in the off-season.

Coach:

Holes

Race:

Orc

Record (W-D-L):

7-0-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (1st | 1st)

Season Summary:

Holes came into the season as a division favorite and has every bit lived up to the billing. His Orcs are currently on top of 10E with a 7-0-2 record. Surprisingly, his two losses have come to #8 and #9 in the division but he has dispatched all of his closest competitors. The star of his team is the movement 8(!) blitzer in Silly Seanie. Silly Seanie has helped The Greenie Weenies score at least two touchdowns in 5 of their 9 matches played so far.

What to Play for in Match Day 11:

Play-Ins. If Holes wins in either MD 10 or MD11 he has guaranteed a spot in the qualifiers. Also, if Motleee or Larkstar draw in their MD11 Holes gets in even if he loses both of his final two regular season matches.

Coach:

Raaraar

Race:

Dark Elf

Record (W-D-L):

4-2-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (5th | 3rd)

Season Summary:

Raaraar entered MD7 with a 4-0-2 record and an eye on a potential qualifier spot. However, the last three matches have resulted, disappointingly, two draws and a loss. The last three matches shouldn't put too big of a damper on the season overall for Raaraar as he has impressed in his first REBBL season. The highlight of the season was an impressive 4-1 win over #8 Kiwibird.

What to Play for in Match Day 11:

Development. This team has three absolute superstars in a strength 4 witch, agility 5 blodgestep blitzer, and a mighty blow blitzer. Other areas of needed development is obtaining a bench and leveling the rookie witch. Also, the strength 4 witch will most likely need block or wrestle to ensure it stays alive for longer. This might be one of the few teams that I would recommend to NOT join the open invitational although there could be some benefits to get level ups on some key positionals.

Coach:

Kiwibird44

Race:

Chaos

Record (W-D-L):

4-1-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (8th | 6th)

Season Summary:

Right after I wrote how I surprised I was that Kiwibird was 0-1-3 to start the season he rattles off four straight victories including one over #1 Holes. The last two matches haven't been as kind but he finally saw the potential that Kiwibird has when things are going right. Unfortunately for The GOATS of All Time development has been curbed quite a bit by deaths to his only two mighty blow pieces, a minotaur and beastman. At the moment this isn't a very scary Chaos team to face as there is only one piece at level 3 and still four rookie players. The lack of development has made winning all that more tough for Kiwibird but if he can be patient than this team in the long-run can do a lot of damage.

What to Play for in Match Day 11:

Development. I highlighted the deficiencies of the current state of the team in the Season Summary but Kiwibird should be focusing on leveling up the rookie warrior, the dodge warrior (practically a rookie), and start working on a killer goat. The claw pomb, killstack, goat is essential in any Chaos team and can turn the tide of a match just by rolling dice. This team has a long ways to go and for that reason I recommend they join the open invitational in the off-season.



Coach:

Haroshia

Race:

Skaven

Record (W-D-L):

6-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (1st | 5th)

Season Summary:

Since the high flying 4-0-0 start Haroshia has come back down to Earth a bit with a 2-2-2 record over his last six matches. The biggest difference was that he ran into two good coaches that are tough matchups for Skaven. Haroshia has gone 0-2-2 against #4 Chaos Dwarves and #2 Norse combined. In those four matches, The Exsqueakables have suffered 19 total casualties. Such is the way of Skaven life. However, because of the hot start Haroshia still finds himself in a position to potentially qualify. He will always be a tough team to beat due to his two(!) movement up gutter runners who opponents have described as "unfair". Who said anything was fair in Blood Bowl?

What to Play for in Match Day 11:

Play-Ins. With a Haroshia win in Match Day 11 they will also need a rnuns draw or loss or outpace +2 touchdown differential over rnun if rnuns wins OR a Voyager loss AND maintain a +1 touchdown differential advantage over Spacelion if Spacelion wins as well. A Haroshia draw will require a rnuns draw or loss by 2+ touchdowns AND a Spacelion draw or loss. With a Haroshia loss he will need a rnuns loss by 2+ touchdowns and a Spacelion loss that is no greater touchdown difference of 1 compared to Haroshia's loss. Phew. A lot going on here.

Coach:

Voyager I

Race:

High Elf

Record (W-D-L):

7-1-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (4th | 3rd)

Season Summary:

Voyager's High Elves have taken the largest leap in the standings since my mid-season update. Since they started 2-0-2 the team has gone 5-1-0 and have outscored their opponents by 12 touchdowns during that span! The highlight of the season had to be a 4-0 beatdown over #2 Spacelion to revenge a loss earlier in the year.

What to Play for in Match Day 11:

Play-Ins. Quite simply a Voyager win or draw and he's in a qualifier position. He could tie in points if he draws but his touchdown differential is so significant that it doesn't matter. If Voyager loses he will need the following to happen: A Haroshia draw or loss AND a Spacelion draw or loss.

Coach:

Jerzima Jora

Race:

Lizardman

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (5th | 4th)

Season Summary:

Jerzima Jora's Lizardmen team have had plenty of struggles after winning their first two matches. Most of their issues appear to stem from the defensive side of the ball as they've allowed a touchdown in every match but one and even allowed 6 touchdowns in two matches against #1 Voyager. Also, they've had to replace their original Kroxigor who died a slow, painful death.

What to Play for in Match Day 11:

Development. At the moment there is a lot of development to be desired for Jerzima Jora's Lizardmen. There is only one level 3 player and it's a skink. There is one rookie saurus and the other 5 have block. The Kroxigor has stand firm at level 2 but for the most part there are a lot of skills this team could use to help them be more competitive moving forward. Guard could help against other bash teams. Mighty blow and tackle could help against those pesky elves. And even a sure hands or block skink could be a more reliable ball carrier. Because there is so much development still pending, I highly recommend this team enter the Open Invitational for the four extra matches of play.

Coach:

Incesticide

Race:

Chaos

Record (W-D-L):

4-2-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (2nd | 2nd)

Season Summary:

Incesticide's Chaos squad appeared destined for top of the table after they started the season off 3-0-1. But their next 5 matches resulted in 2 draws and 3 losses to knock them out of contention. The most painful losses were giving up 3 touchdowns each to a Skaven and High Elf team. Despite the season not ending the way Incesticide envisioned, I believe a lot of his struggled were highlighted by how difficult it is to win as first season Chaos. The positive side is that his development is coming along great and he looks to be in prime position to capitalize next season.

What to Play for in Match Day 11:

Development. This 1570 TV Chaos team currently sports 10 level 2 or higher players as the SPP has been spread around fairly evenly. There is claw, mighty blow, block Warrior who is the star of the team and there is also a blodge goat who has stole 6(!) different MVPs. However, the team is still missing tackle, pile-on, and probably would like to see more guard, mighty blow, and claw. But such is the life as Chaos. I would like to see this team join the open invitational.

Coach:

Spacelion

Race:

Norse

Record (W-D-L):

6-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (3rd | 1st)

Season Summary:

Spacelion's Norse, unsurprisingly, have had a very successful Season 10 as they sit at 6-2-2 overall. However, going into Match Day 11 they will need a little bit of help making a qualifier spot as they are tied for 2nd but behind two other teams in touchdown differential, the tiebreaker. If Spacelion ends up not making the playoffs he will most likely look back on Match Days 9 and 10 and wish he could have those matches back (a draw and a loss to two other teams in qualifier contention). However, despite not having guard on the Ulfs his Norse roster is almost as good as it gets. This isn't a team you want to face.

What to Play for in Match Day 11:

Play-Ins. If Spacelion wins Match Day 11, to qualify, he will need a Voyager loss AND Haroshia draw or loss OR a rnuns draw or loss AND Haroshia draw or loss. If Spacelion draws he will need a rnuns loss AND a Haroshia loss. If Spacelion loses he will need rnuns to lose by 3 more touchdowns than Spacelion lost by AND he need Haroshia to lose by at least one more touchdown than Spacelion lost by.

Coach:

rnuns

Race:

Chaos Dwarf

Record (W-D-L):

6-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (6th | 6th)

Season Summary:

If Haroshia was the surprise team of 10F at the mid-season point, rnuns has taken that crown and has run far far ahead with it. Since rnuns was 1-0-2 after Match Day 3, they've gone on a division best 6-2-0 run to place themselves right at the thick of the division race. The two main factors behind the turn around is an increase efficiency in the offense and the ease of schedule. The swiss turnover was kind to rnuns as they haven't had to face any of the other qualifier contestants up until Match Day 11. Against the top 3 rnuns is 1-1-2 and they will be facing off against #1 Voyager to cap the regular season. Time to prove the team is legit and claim that qualifier position!

What to Play for in Match Day 11:

Play-Ins. With a rnun win they are guaranteed a qualifier spot. With a rnun draw they will need a Haroshia draw or loss AND a Spacelion draw or loss. With a rnun loss they will need a Haroshia loss AND Spacelion loss with both of their losses not eclipting the touchdown differential advantage they currently have.

Coach:

turd_ferguson

Race:

Human

Record (W-D-L):

1-1-7

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (8th | 7th)

Season Summary:

turd_ferguson's human team seemed destined for a rough season from the get go. They were behind the developmental curve from the get-go and was placed in a bash heavy division. Ultimately the season has been a rough one as they've gone 1-1-7 but I stand by that they have a top 3 naming convention out of all of the rookie teams so at least they have that going for them.

What to Play for in Match Day 11:

Development. Development is coming along fairly nicely considering their circumstance but this team is still missing quite a bit before they are going to be competitive next year. First off there is no catcher on the roster which is a great asset for humans as they have natural access to agility skills and are movement 8. Next, you would like to see this team have a pomb blitzer, maybe one or two more guard, and then a dirty player linemen to help even the removal game against them. Quite a bit of a ways to go but this team at least has a solid foundation to work with.

Coach:

Cullen

Race:

Chaos

Record (W-D-L):

2-1-0

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (N/A | N/A)

Season Summary:

Cullen joined 10F from Ramp Up in Match Day 7. In the Ramp Up he had four matches under his belt and went 2-0-2 overall and since he was placed in 10F he has gone a very impressive 2-1-0 including a draw against the current #1 Voyager. Cullen appears to be a pretty damn good coach and if he had started the season in 10F there is a good chance that his name would be in the qualifier discussion.

What to Play for in Match Day 11:

Development. As they are only 7 matches into their career, this Chaos team still has a very long ways to go to being competitive for a playoff spot. However, they've gotten off to a good start with 5 players at level 2 or higher with the best of the bunch being Hannibal, a block, mighty blow Warrior. Now there are still two rookie warriors and no signs of a killer being killed nor a dedicated ball handler. Because Cullen started behind the 8 ball this season I would love to see this team compete in the open invitational during the off-season for those crucial four extra matches.

Coach:

Hannibal0216

Race:

Dwarf

Record (W-D-L):

0-0-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (N/A | N/A)

Season Summary:

Hannibal was a Ramp Up coach that joined 10F in match day 7. He only had 2 Ramp Up matches under his belt before he got the promotion so his team was behind the developmental curve even for a Ramp Up coach. Including the Ramp Up matches Hannibal sports a 0-1-4 record and has been shutout in all four losses. It is difficult to score with Dwarves but it still appears that this coach could use some better positioning to generate some more points.

What to Play for in Match Day 11:

Development. This is an obvious answer as this team only has 5 matches under its belt. At the moment the team only carries two level ups and one is guard on the Troll Slayer (interesting choice, most coaches take mighty blow as the first choice on Troll Slayers as it syncs with Frenzy well) and a strength up on the runner, which is fantastic! We'll see if this coach elected to go the mass guard spam on all of his longbeards but either way I believe this coach could use the four extra matches in the open invitational.



Coach:

Burk

Race:

Lizardman

Record (W-D-L):

6-3-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (4th | 4th)

Season Summary:

Burk has put on one impressive show in 10G and has been the most consistent coach throughout the season. After losing the first match of the season to #1 Cakengrad Burk has rattled off 9 straight unbeaten matches which has vaulted him all the way up to #2 in the standings. Only team that stands in his way from a qualifier spot are Amazons (and Burk has no tackle). Should be a fun one to watch.

What to Play for in Match Day 11:

Play-ins. With a win Burk will advance to qualifiers. If Burk draws or loses Match Day 11 he will need a Stoobings draw or loss to advance.

Coach:

Randall_Clark

Race:

High Elf

Record (W-D-L):

4-4-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (6th | 6th)

Season Summary:

After match day 6 Randall Clark's High Elves sat at 1-3-2 and towards the bottom of the table. He had some bad luck, lost to some good coaches, couldn't quite pull out the close wins and ended up with draws. Then something happened in Match Day 7 - a 4-1 beatdown over #12 TheZinak and all of a sudden these High Elves had momentum. The next week they went ahead and gave #1 Cakengrad their only loss of the season. Then another win over halflings. Then a tough draw against the Amazon. Now these High Elves are sitting at 4-4-2 and have had a really successful Season 10.

What to Play for in Match Day 11:

Development. The team is really starting to take shape as the most of the SPP has gone to the all important positionals on the team. The superstar on the team is the strength 4 blodge blitzer but there is also 8 other players that are level 2 or higher. For further development you would like to see the dodge catcher get to another level and then complete the strength 4 with some skills to match its strength like leap or frenzy or tackle. This team isn't that far away from competing for division championships in the near future. If I was Randall Clark I would consider playing one maybe two matches of the Open Invitational in the off-season.

Coach:

wieksauce

Race:

Chaos Dwarf

Record (W-D-L):

3-4-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (5th | 7th)

Season Summary:

In my mid-season write-up I predicted that despite Wieksauce's 3-0-1 record that he was going to struggle with the rest of the season. That proved to be exactly correct as his team has gone 0-4-2 since. The same reasons I thought his team was going to struggle are the same issues I see with the team today. There are 5 rookie blockers and the level 2 blocker just has guard. It doesn't help that three of his MVPs are now retired or dead but point blank this team just hasn't developed enough to give the coach enough chance to compete on a consistent basis.

What to Play for in Match Day 11:

Development. This is an obvious answer as this team is now sitting at 1240 TV and has 5 total skill ups since the team was created (and 3 are on the same player). This team needs more guard, more mighty blow, and ideally some claw. I can't recommend enough for this coach to take his team into the open invitational if he plans on continuing with them in Season 11.

Coach:

Maraudershields

Race:

Necromantic

Record (W-D-L):

3-4-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (9th | 5th)

Season Summary:

After week 4 I stated that Maraudershields needed to work on his offense as that what was failing him the most during his first three losses. He has done exactly that as he has rattled off a 3-3-0 record in the last 6 matches, including scoring a touchdown in all 6 matches and at least two touchdown in 3 of those. Fantastic turnaround for this coach and team and they should be proud of how they played in Season 10.

What to Play for in Match Day 11:

Development. A rookie Wight and Flesh Golem should be the top growth priorities for Maraudershields. Outside of those two pieces this team is still lacking guard, tackle, and a dedicated blitzer/killer. Quite a ways to go but a huge jump from mid-season. I definitely recommend for this team to play in the open invitational.

Coach:

Stoobings

Race:

Norse

Record (W-D-L):

5-4-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (3rd | 2nd)

Season Summary:

Stoobings has had a very successful Season 10 as they currently sit in 3rd place and have a chance at qualifications pending Match Day 11 outcomes. He has lost only one positional and his Norse are now up to 1500 TV, great development. However, you wonder that if Stoobings misses out on play-ins which one of his 4 1-1 ties will he look back on and wish he could have one or two plays back? I'm curious how Stoobings views his season as I know he has high expectations of himself.

What to Play for in Match Day 11:

Play-Ins. With a Stoobings win he will need a Burk loss or tie to qualify.

Coach:

cakengrad

Race:

Undead

Record (W-D-L):

9-0-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (1st | 1st)

Season Summary:

Cakengrad was predicted coming into this season to dominate and that's exactly what he's done. He's followed up his semi-final appearance with another great season as his Undead are 9-0-1 and have already locked up a qualifier spot. His TV is at 1610 and his team is starting to hit their ceiling of how good they can be. Will he struggle if he gets a higher TV opponent in the play-ins?

What to Play for in Match Day 11:

Play-Ins and health. As Cakengrade has already locked up the division win and his qualifier position all he needs to focus on his ensuring that his best players are healthy going into the play-ins.

Coach:

Pigsofa

Race:

Halfling

Record (W-D-L):

2-1-7

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (7th | 9th)

Season Summary:

After Pigsofa's Halflings were 2-0 they were on top of the world. They were ordering takeout every night, room service was getting paid for, and they were eating as much as their little hearts desired. Fast Forward 8 weeks and 6 of those same halflings have died, one is paralyzed from the waist down, and everybody's favorite tree Bark has also been brutally murdered on the pitch. The team hasn't won since week 2 and the locker room is pretty solemn these days. But that room service was pretty dope.

What to Play for in Match Day 11:

For fun. The team doesn't have enough money to replace the tree and you usually don't want too many non double skills on halflings so Pigsofa should try to have as much fun as possible for rest of season. I would like to see Pigsofa reroll to a team that allows him to be on top of divisions again for Season 11.

Coach:

TheZinak

Race:

Norse

Record (W-D-L):

0-4-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th (8th | 8th)

Season Summary:

TheZinak's season seemed over before it even started. They had an unbelievably difficult schedule to start the season and in my mid-season review I said if this team can get some quick development then they can catch up to the other teams in the division. Well that development never came. The team is currently sitting at 1180 and besides the two Ulfs looking good the rest of the team appears to be in a bit of shambles.

What to Play for in Match Day 11:

Increased quality of play. At the moment TheZinak is winless on the season but they have had 4 draws and anyone of those could have resulted in a win. Even with the draws there appears to be a skill gap between The Zinak and the other coaches in the division. Perhaps The Zinak can join the rookie league next season and become more active within the ReBBL community. Asking questions and getting advice from successful coaches is usually a surefire way to get better at Blood Bowl.

Coach:

grrzoot

Race:

Undead

Record (W-D-L):

4-5-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (2nd | 3rd)

Season Summary:

grrzoot has put together a great Season 10 with his Die Freebirth Scum, Undead team. Sporting a 4-5-1 record they currently sit in 4th place in the division. Even though they are no longer in the qualifier hunt they have been able to inflict twice as many casualties as sustained (33 vs. 16). His team is now at 1450 TV and are really rowdy for that price.

What to Play for in Match Day 11:

Development. There isn't a lot of additional development that this team can actually put to major use. The Mummy's tend to start running out of great normal skills after two or three. Both of his Wights are already killers and all three ghouls are at level 2 or higher.

Coach:

GoblinMarine

Race:

Underworld

Record (W-D-L):

1-2-7

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th (11th | 10th)

Season Summary:

GoblinMarine has had a tough season throughout. His lone win has come against Halflings and he has given up at least two touchdown in 8 of his first 10 matches. The blitzers and troll are still lacking development and he is still looking for his first claw, much less clawpomb. The defense needs to be shored up before this team or coach is competing on a regular basis.

What to Play for in Match Day 11:

Development. I outlined it a bit within the season summary but for Underworld to succeed in a league format they need to have their three killers performing at a very high level. At the moment GoblinMarine's three killers (Troll and two blitzers) have a total of 3 skills between them. The mighty blow helps but his team really needs to kill stack of mighty blow, claw, and pile-on. If this team is to continue next season I highly recommend they join the open invitational.

Coach:

Damoria

Race:

Amazon

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (10th | N/A)

Season Summary:

Damoria's season has been up, down, up and a bit down again. They started off 2-0, proceeded to lose their next two matches, then won their next two matches then proceeded to lose and draw their next three. The team does sport some exciting pieces though with an agility 4 catcher, a movement up catcher, and a movement up blitzer. I believe that Amazons need stat-ups to compete at high TV and that is a good start if Damoria wants to go that route.

What to Play for in Match Day 11:

Development. The core of the Amazon team are their blitzers and the four that Damoria have all could use some extra SPP. There is one rookie and that's obvious but you would like to see more guard and one blitzer to be a dedicated killer with mighty blow and pile-on. It's tough to recommend an AV7 team to play in the open invitational but in this case I would like to see Damoria play one or two matches.



Coach:

Furril

Race:

Lizardman

Record (W-D-L):

6-1-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

2nd (2nd | 1st)

Season Summary:

After Match Day 7, Furril's Lizardmen team seemed to be coasting into a qualifier spot that was spurred by a five match winning streak. Then in Match Day 8 they were upset by Ramp Up coach GunnerTwoThree 3-1. After that set back they faced off against the two Amazon teams in the division and fought them both to close draws. Now the team is barely holding onto 2nd place in the division and absolutely needs a Match Day 11 win to advance. They face off against another up and comer, former Ramp Up coach, Reedbull and his Skaven team.

What to Play for in Match Day 11:

Play-Ins. With a win Furril clinches a qualifier spot. With a Furril tie he needs a KPwnd tie or loss AND a JimmyJam tie or loss. With a loss Furril will need a KPwnd loss AND a JimmyJam loss to advance.

Coach:

jimmyjam

Race:

Amazon

Record (W-D-L):

5-2-3

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

4th (3rd | 3rd)

Season Summary:

It's been a season of two halves for JimmyJam. His Amazons started off the season with a bang and a 3-2-0 record. But the next 5 games weren't so kind as they've gone 2-0-3. Even still JimmyJam finds himself in a position to potentially make the play-ins and his team is starting to take shape nicely. All four of his blitzers have leveled at least once and he is also sporting an agility 4 catcher.

What to Play for in Match Day 11:

Play-Ins. With a JimmyJam win in Match Day 11 he will also need a Furril loss AND a KPwnd tie or loss. With a draw or loss JimmyJam will be eliminated from play-in contention.

Coach:

Reedbull

Race:

Skaven

Record (W-D-L):

5-0-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

5th (12th | N/A)

Season Summary:

Reedbull joined 10H in Match Day 4 after only one Ramp-Up match. He was a bit behind the development curve but not by much since this division started with nobody playing a game yet. The first two matches were tough ones for Reedbull as he lost to Amazons and Norse. But a light turned on with this team after those two losses and Dumpin' out the roof has become the hottest team in the division. They have rattled off 5 straight victories all while scoring two touchdowns in each game. Their best win came against #4 JimmyJam. Now the team has a chance to play spoiler and knock Furril out of play-in contention. Could be a perfect ending for a team that joined via Ramp Up.

What to Play for in Match Day 11:

Development. Even though Reedbull has a chance to played spoiler this week it's not the approach I'd recommend. He has a fantastic claw/mighty blow vermin that needs pile-on to complete the kill stack. Also, he has a rookie gutter that could be fed a touchdown for leveling up as well as the other vermin who is 1 spp away from leveling. Depending on how his final matches play out I wouldn't be surprised if this coach joined the open invitational before next season started.

Coach:

RonNation

Race:

Chaos

Record (W-D-L):

2-4-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

10th (6th | 8th)

Season Summary:

RonNation has had a very strange, largely unsuccessful Season 10 in 10H. He started the season off with two straight wins, including handing #1 Spoonybard his only loss of the season. However, after Match Day 2 this team has gone 0-4-4 and has fallen to the wayside in the table. Even stranger is that his team is probably the strangest 1400 TV Chaos team you've ever seen. Including a blodge Warrior and two agility 4 Warriors. This isn't your grandpappy's Chaos.

What to Play for in Match Day 11:

Development. I mentioned that this is one of the strangest Chaos builds I've ever seen but lets roll with it and look down the road to see what RonNation can do to build this team into a contender.

Coach:

GunnerTwoThree

Race:

Pro Elf

Record (W-D-L):

3-2-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

8th (11th | N/A)

Season Summary:

GunnerTwoThree has had a successful Season 10 as a Ramp Up coach who joined mid-season. Taking a look at his results it's almost as if his team played up or down depending on their competition. No Sleep till Elfheim are 2-0-1 against the top 3 of the division but outside the top 3 they are just 1-2-2. The positive side was this team was able to catch up in Team Value compared to others in the division largely from 21(!) total passes thrown.

What to Play for in Match Day 11:

Development. There are three stat bust elves on the team which is a bummer but there are also some really nice pieces that could be fantastic a bit more down the road. One is a mighty blow catcher. Having mighty blow on an elf team is really fantastic and I could see this player get block then tackle as his next two skills. The other superstar on this team is a movement up, juggernaut catcher. I could see GunnerTwoThree attempting to develop this player into a frenzy threat. Movement 8, frenzy, juggernaut, block, tackle is a piece that can control the sidelines from midfield. Other than that he has two guard linos which is pretty nice and it's hard to ask for much more out of AV7 fodder linemen.

Coach:

Breidr

Race:

Norse

Record (W-D-L):

3-3-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

7th (7th | 4th)

Season Summary:

During the mid-season review I stated that Breidr's biggest worry was the lack of development on the positionals which are so essential to the success of Norse. At that time he had no mighty blow and the Ulf's were low leveled. Now looking at the team he has a pomb berserker, a mighty blow berserker, and a block Ulf. You see the difference in the results as well as Breidir has gone 2-3-0 in his last five matches.

What to Play for in Match Day 11:

Development. Breidr's Norse are off to a pretty good start development wise but there is still a rookie Ulf and a Zerker that could use tackle. After that I would like to see Bredr purchase a Yhetee. It's not ideal to have to rely on a Wild Animal big guy but the claw mighty blow impact can make all the difference in the world against other bash teams and high strength bash teams are Norse's main weakness.

Coach:

Solar128

Race:

Undead

Record (W-D-L):

3-2-5

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

9th (9th | 6th)

Season Summary:

After starting the season off 1-2-5 Solar128 has had a bit of a late season turnaround with his team. They have rattled off their first ever two match winning streak by defeating the #11 and #10 teams in the division, respectfully. The turn around can be credited to the improved play on defense as he shutout his opponent in both wins. Hopefully this coach can carry the momentum through the end of the season and into Season 11.

What to Play for in Match Day 11:

Development. The development is limited on this team and you'd expect a bit more considering they are at 1400TV. The first thing that jumps off the page is that his rookie Mummy has an armour bust and should be replaced as soon as he has enough cash to do so. 2nd thing that jumps off the page is that one of his ghouls has mighty blow, which is kind of funny when you think about it. A lot of coaches would have taken guard for the mobile, movement 7, guard running around but Solar elected to have his ghoul punch a lot harder instead. He does have a very nice Wight in Ivan the Terror who is plus movement and has mighty blow. I believe pile on or tackle should be his next skill pending if he gets a double or another stat up. Because this team still has a ways to go before being as competitive as they can be, I'd like to see them join the open invitation in the off-season.

Coach:

keandere

Race:

Goblin

Record (W-D-L):

4-2-4

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

6th (5th | 7th)

Season Summary:

Keandere's Goblins have gotten a first hand taste at the grind of a 13 game season while manning a stunty team. Through the first 10 matches this team has endured 10 retired goblins including 5 deaths. However, it is a testament to Keandere's skills that he has still managed to keep this team competitve and in the top half of the table. Keandere is master at positioning and will never be an easy win against no matter what team he is playing with.

What to Play for in Match Day 11:

Development. At the moment this team has a total of three level 2 players. Goblins usually do best at low TV but you would like to see a few more skills across the board to help stay competitive. You'd like to see either stand firm or break tackle on the Trolls as well as a Pogoer that makes it to level 3. Also, his Fanatic is one of two pieces that have played in all 10 games yet he only has 2 SPP from one casualty. I would recommend this team to join the open invitation if Keandere wants to take them into Season 11. If for anything else than to just have fun.

Coach:

Spoonybard

Race:

Amazon

Record (W-D-L):

6-3-1

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

1st (4th | 2nd)

Season Summary:

Spoonbard entered Season 10 as a predicted qualifier and has somehow surpassed even those expectations. He is now looking at a 10H Division title if he can accumulate a point in Match Day 11. Maybe the most insane part of Spoonbard's Season 10 is that his team has given up only 2 touchdowns all season long. That's right only 2. His offense isn't as high flying as some of the other offenses in the division but it is awful tough to beat the guy if you never score on him. Also, this team is still only at 1120 TV and will be getting plenty of inducements during the play-ins if they were to qualify.

What to Play for in Match Day 11:

Play-Ins and health. Technically Spoonybard can be knocked out of a qualifier spot with a loss but because his touchdown differential is so great he is, for all intents and purposes, locked in. Therefore his Match Day 11 should be focused on leveling his rooie blitzer as well as keeping his key players healthy for a deep play-in run.

Coach:

GenericGamer

Race:

Undead

Record (W-D-L):

2-2-6

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

11th (8th | 5th)

Season Summary:

It's been a tumultuous season for GenericGamer and his Undead. He had a block Mummy die in the 4th match of the season and also lost some other key positionals early in the season. After those key losses it sort of felt like GenericGamer was fighting uphill for rest of the season. On the positive side, in my mid-season review I mentioned how I wanted to see GenericGamer work on his positioning to generate more blocks than his opponents as I felt that was the main factor in him losing early on. Well he has done exactly that as he has out blocked his opponent in four straight matches now. The record is only 1-0-3 in those four matches but I believe it's a step in the right direction. The record might not indicate it but GenericGamer is getting better at this game. I see is also participating in other side leagues which is a good thing. The more games he gets under his belt, the likelier he is to succeed in the future.

What to Play for in Match Day 11:

Development. Looking at the Dungeon of Doom there are a couple of obvious areas on the team that could use some development. The first being the purchase of the next two ghouls. I know you can be hesistant to roster 4 ghouls with their AV7 and lack of regen but without them an Undead team is more like a zombie team. Next is the rookie Wight should be attempted to be fed touchdowns when possible. Also it's essential to get a pile-on, mighty blow killer Wight eventually too. You'll need somebody to strike fear into your opponents. I recommend this coach enter his team into the open invitational to help spur that development.

Coach:

KPwnd

Race:

Undead

Record (W-D-L):

5-3-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

3rd (1st | N/A)

Season Summary:

I might have jumped the gun on crowning KPwnd in the mid-season review but it was so exciting to see this coach I hadn't heard of come out the season whipping ass. His 2-0 victory over #2 was awfully impressive and he started the season 4-1-0. However, a run-in with Pro Elves and his momentum has wavered a bit, going 1-2-2 since that incredible start. Nonetheless KPwnd still has a shot at Play-ins. He needs a little help but it is possible. Either ways he should be proud of his incredibly successful season.

What to Play for in Match Day 11:

Play-Ins. Currently on the outside looking in at the two qualifier spots KPwnd needs to at the very least ensure that he doesn't lose his Match Day 11 game. If KPwnd wins he will need a Furril draw or loss to advance. If KPwnd draws he will need a Furril loss AND a JimmyJam draw or loss.

Coach:

Xaxius

Race:

Wood Elf

Record (W-D-L):

1-1-2

Power Ranking (MD5 | Pre-season Rankings in Parenthesis):

12th (N/A | N/A)

Season Summary:

Xaxius was a Ramp Up coach that joined 10H in Match Day 6 after playing in 3 Ramp Up matches. He has gone 1-1-2 since he's been inundated within the division and his win has come over #9 Solar128. This coach is still lacking a 2nd War Dancer on his team and only has 9 healthy players on his roster. He is also a bit low on cash so there will need to be some games played to catch up. Such is the life of Elves.

What to Play for in Match Day 11:

Development. What the Minnesotat Wildmen need more than anything else is depth and a bench, which can be very difficult to get as Wood Elves. Outside of the bench I assume that Xaxius is looking at buying a 2nd War Dancer and catcher when he gets a chance. However, his team is currently sporting three absolute superstars in the making. The first being the agility 5 War Dance in Ginger O'Houlihan. The Wildmen also sport a strength 4 lino and an agility 5 lino. I recommend this team to join the open invitational just for the sake of pulling in more cash to eventually get a bench.


- VulpesInculta

Read more from this writer.

Comments

Awesome - Incesticide

Great work man - Troukk

Apart from what you said, this was also a pretty rough season for me in RL. December in particular was a *mess* and that almost certainly effected my performance - Kaosubaloo

cant wait to meet play in coaches ! :D - sherlock77

This series took a lot of effort to report. Thanks for your hard work! I look forward to breaking some faces next season! - Herotosucara

Log in to add a comment

Comments

Awesome - Incesticide

Great work man - Troukk

Apart from what you said, this was also a pretty rough season for me in RL. December in particular was a *mess* and that almost certainly effected my performance - Kaosubaloo

cant wait to meet play in coaches ! :D - sherlock77

This series took a lot of effort to report. Thanks for your hard work! I look forward to breaking some faces next season! - Herotosucara

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